Close

Aldo Troiano

MSc Information Security student at UCL

Download CV

About

Individual with strong communication skills and high capacity to participate in group projects. Self-taught programmer and passionate about Mobile Cross-Platform App development and Decentralised Network architectures. Great importance given to challenging personal projects to increase experience and self-awareness. Constantly involved in societies as well as team sports.

Experience

CommnRoom UK

Technical Lead

Aiming to create a more engaging university environment through interpersonal experiences and common interests. Personally responsible for the development and maintenance of the Mobile Applications and Back-end Infrastructure. Furthermore, managing the Android and iOS store releases. Technologies: React Native, PHP, PostgreSQL

University of Reading

Undergraduate Teaching Assistant

My main duties included assisting 1st Year Computer Science students in their C and C++ programming course. Furthermore between October 2019 and April 2020, I also assisted 2nd Year students in their Java and Android Programming course. This 2-year experience improved my communication skills and confidence in detailing complex problems and solutions.

Nesea, Rome (Italy)

Mobile Application Developer

Junior Developer of hybrid Mobile Applications dedicated to a major Italian Sporting Event. Managed Database integrity and also created DB population scripts to automate functionality creation for the Application clients. Also Learned the dynamics of Full-Stack development environments

Nesea, Rome (Italy)

Development Team Assistant

Assistant to the Development Team in enhancing the existing Nesea Mobile Applications In Support to the management of large databases and scripted complex SQL transactions

Education

University College London

Sept 2020 - Sept 2021

MSc in Information Security

University of Reading

Sept 2017 - July 2020

Grade: First Class Honours

BSc in Computer Science

Projects

"Space Jam" Multiplayer Networked Game

• Developed a Client Application in Lua and Server Application in JavaScript to support a Real-time Mobile Multiplayer Networked Game optimised for unreliable connections;
• Implemented Low-Level Socket Management, Packet Compression and Serialization, Linear Interpolation algorithms, and Matchmaking;
• Currently supports up to 4 players in each team with concurrent matches taking place;
 • Server Application built on AWS EC2 Server.

View Project on Github

Number Freak iOS development

• Developed and published a native iOS game using Swift 4;
• Implemented real-time leader board and back end Firebase Database.

View on the App Store

Skills

Drop me an email